Category Archives: General

Gamescon 2010 – Paradox , BL-Logic , Arsenal of Democracy

Lennart and I attended the Gamescon 2010 at Wednesday. We met up with Johan and Shams from Paradox discussing further development of AoD and how to go the next steps. Paradox are really chilled, nice and good people 🙂 ! … Continue reading

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C++ inheritance and copy constructor

Hello everybody 🙂 While working on upcoming 1.05 patch we encountered a small problem, which actually is quite interesting – that’s why we want to share it with you :). We needed to put some data into STL containers – … Continue reading

Posted in C++, Game aspects, General | Tagged , , | 6 Comments

1.05 optimizations – how we did it? Part 1/n

Hello again, in this cycle of posts I will try to tell about game code optimizations. As you propably have heard, we have optimized the upcoming 1.05 version of the game. Some of you might be actually interested what and … Continue reading

Posted in C++, Game aspects, General | Tagged , , , | 4 Comments

Arsenal of Democracy development blog

Hello everybody and welcome to our development blog! We are happy to announce start of our new blog. Here you will be able to read posts about Arsenal of Democracy game development. We will try to have here things tightly … Continue reading

Posted in General | 6 Comments